Camping / Player Room #18

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opened 2025-08-17 12:30:39 -07:00 by oakbrad · 0 comments
oakbrad commented 2025-08-17 12:30:39 -07:00 (Migrated from github.com)

Provide players with a private room PlayerHut they can access by setting up camp. This would create an exit to the current location to their room. The exit would be locked to their ID. They could then pack camp to remove the exit from that location and move it around.

Within their one room, they should be given their own HutBuildMenu to edit it's attributes - description, key, color.

PlayerHuts would have a capacity so players could leave things there. The capacity would be limited by the type of hut (ie: tent - same as player carrying capacity, wagon - several hundred pounds).

The default Room would need to be modified to have a CampingCapacity attribute with 'slots' for camping (or 0, no camping allowed). Then you could exclude camping from town limits or indoors etc.

Provide players with a private room **PlayerHut** they can access by setting up `camp`. This would create an exit to the current location to their room. The exit would be locked to their ID. They could then `pack camp` to remove the exit from that location and move it around. Within their one room, they should be given their own **HutBuildMenu** to edit it's attributes - description, key, color. PlayerHuts would have a capacity so players could leave things there. The capacity would be limited by the type of hut (ie: tent - same as player carrying capacity, wagon - several hundred pounds). The default **Room** would need to be modified to have a CampingCapacity attribute with 'slots' for camping (or 0, no camping allowed). Then you could exclude camping from town limits or indoors etc.
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