Camping / Player Room #18
Labels
No labels
bug
content
contrib
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
brad/evennia-pyora#18
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Provide players with a private room PlayerHut they can access by setting up
camp. This would create an exit to the current location to their room. The exit would be locked to their ID. They could thenpack campto remove the exit from that location and move it around.Within their one room, they should be given their own HutBuildMenu to edit it's attributes - description, key, color.
PlayerHuts would have a capacity so players could leave things there. The capacity would be limited by the type of hut (ie: tent - same as player carrying capacity, wagon - several hundred pounds).
The default Room would need to be modified to have a CampingCapacity attribute with 'slots' for camping (or 0, no camping allowed). Then you could exclude camping from town limits or indoors etc.