Room States + generating descriptions #9
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brad/evennia-pyora#9
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ExtendedRoom tracks a room state, and then returns a description if a matching one is found.
First step: based on game time return a day or night description
Second step:
gendesccommand* arguments: object, prompt
* create/update room states based on default description via LLM
There's probably a hook for updating descriptions, so I could auto-generate when that happens and not have to use a command (but expensive?). Maybe just auto-gen Night based on default.
States
Those should be the two main categories, and then it should select further if it exists, ie: DayRain, NightRain, DayFog,NightFog
Special states should take precedence over all (ie. Frozen, OnFire, etc.)